Portland, OR
andrewgermer@gmail.com
I've stood them up from scratch and scaled the ones that already existed.Customer research drives positioning.
Analytics and experimentation guide decisions.
Product thinking makes the growth sustainable.
Ask the questions hiring managers ask in a first-round interview — or tap a prompt. Built-in knowledge base: instant answers, no network required.
How I operate: modern growth leaders own systems, not channels.
I build acquisition systems that compound: channels, creative, landing experience, measurement, and unit economics as one engine — not a pile of campaigns competing for credit.
Customer insight drives positioning. I find the decision the buyer is actually making, then turn that into messaging, offers, and product choices a team can run every week.
Experimentation beats assumptions. I instrument the funnel, run the smallest honest tests, and let CAC, LTV, activation, and incrementality decide what scales.
Product thinking creates sustainable growth. I operationalize GTM, onboarding, and lifecycle so acquisition holds up after launch day — not just on it.
First marketer. Built the org. Scaled growth. Through acquisition, twice.
Customer research → positioning → activation → experimentation → instrumentation → analytics → attribution → monetization. The products are evidence. The growth system is the point.
Ticket Timeline is a consumer sports product, but the work that matters is the acquisition system behind it: research into fan motivations, positioning from that insight, onboarding built for activation, experimentation on engagement loops, instrumentation and analytics, attribution, and monetization.
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End-of-life and legacy planning — people understand it and still avoid opening the product. I used customer research to reframe positioning, rebuilt onboarding for activation, instrumented the funnel, and stood up attribution and monetization so growth had an operating model after launch. Documented as a full GTM case study for hiring managers who want to inspect the system.
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Tools support the story. They are not the story.